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	<title>CCAP Research Hub</title>
	<link>http://researchhub.cofa.unsw.edu.au/ccap</link>
	<description>Research Community</description>
	<pubDate>Tue, 19 Aug 2008 08:21:54 +0000</pubDate>
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			<item>
		<title>data nonvisualisation</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2008/08/19/data-nonvisualisation/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2008/08/19/data-nonvisualisation/#comments</comments>
		<pubDate>Tue, 19 Aug 2008 08:21:54 +0000</pubDate>
		<dc:creator>Anna Munster</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2008/08/19/data-nonvisualisation/</guid>
		<description><![CDATA[Over the past two decades the diversity and the quantity of screens in our lives have proliferated. They are a defining feature of contemporary urbanisation and are dotted around city and financial centres, shopping malls, in shops within the malls and in traffic thoroughfares such as motorways and airports. Screens have even been incorporated into [...]]]></description>
			<content:encoded><![CDATA[<p>Over the past two decades the diversity and the quantity of screens in our lives have proliferated. They are a defining feature of contemporary urbanisation and are dotted around city and financial centres, shopping malls, in shops within the malls and in traffic thoroughfares such as motorways and airports. Screens have even been incorporated into the architectural infrastructure of new buildings sometimes comprising an entire wall. An example of this can be found in the façade of the Kunsthaus Graz in Austria where an installation of fluorescent lights sits under the 900 square metres of acrylic glass that comprises the gallery’s eastern ‘skin’. These lights are digitally controlled to form low-resolution text and images, functioning like pixels on a digital screen.  Likewise screens have infiltrated our domestic and intimate spaces; computer monitors regularly grace bedrooms and the portability of the mobile phone and iPod means that we now carry screens close to our bodies. With so many surfaces available for information to be displayed it seems more than obvious to call digital culture an age of data visualisation. </p>
<p>However, the more that data multiplies both quantitatively and qualitatively, the more it requires more than just visualisation. It also needs to be managed, regulated and interpreted into meaningful patterns that are comprehensible to humans. The work and outcomes of extracting pattern and order from data are rarely visualised for screen display in daily life. Indeed this management and interpretation of data flows is undertaken by sophisticated sampling, tracking and automated techniques and the results of these are more frequently sequestered to become the property of corporations and institutions. Even when data flows do not become private or hidden property, their remixing and recombination in, for example, the web through the operations of search engines, databases, digest and feeds such as RSSs (Really Simple Syndication) increasingly makes this manipulation of data invisible.</p>
<p>I will here refer to these mounting reserves of data about data, the software used to extract and analyse these and the social and cultural techniques accompanying this increasing trend as processes of data nonvisualisation in digital culture. By looking in some more detail at two areas in which data nonvisualisation processes dominate – Web 2.0 and data mining  – we can begin to see how this marks an increasing trend in the way digital culture is organising data. At the same time, these newer less visible processes of aggregating and regulating data begin to reorganise contemporary digital culture. Whereas data visualisation characterised previous decades of digital culture in terms of tendencies in software development and the importance of digital imagery in both the arts and sciences, the invisibility of the processes involved in the manipulation of data is now ascendant. </p>
<p>This is not to say that these techniques for aggregating and deciphering data do not use visualisation techniques. In the area of data mining particularly, visual environments can be modelled to make sense of patterns detected in sets of information. What is invisible or rather not visualised are the parameters, relations and arrangements that are used to organise, interpret and hence make sense of the data. Additionally, the visualisation of data patterns has taken on a particular aesthetic – that of the vector/line. Examples of this can be found in abundance throughout the contemporary aesthetics of digital culture as social networks, relations between documents, corporate organisational relationships and even complex ideas are visually rendered as connections between lines and nodes. This visual style represents a type of thinning out of the visual plane of the image in contemporary culture – an attempt to streamline only the essential information-based elements of the image and eliminate ‘noise’ from the image scape. We might also think about the growing dominance of these minimal line images as a tendency toward reduced visuality within data visualisation.</p>
<p>An important cultural response to the proliferation of visualised data throughout the 1990s and early 2000s came from artists who re-worked scientific and medical images. The presumption that data imaging was a neutral or accurate portrayal of scientific facts has been variously investigated in the work of Aziz and Cucher, Justine Cooper, Michele Barker, Catherine Richards and others. But if we now increasingly occupy an aesthetic and social space in which the processes of making and organising data are largely invisible, what would be an appropriate aesthetic response to this trend? It may be the case that online and software artists will need to consider future artistic practices that are not visually based in order to respond to these processes of data nonvisualisation. </p>
<p><strong>The ‘blackbox’ of data processing </strong><br />
Katherine Hayles has suggested that the use of computers for visualisation purposes has radically altered not only the ways in which mathematical operations are performed but contributes toward a new kind of knowledge that is visually intuitive:  </p>
<p>…with computers, a new style of mathematics is possible. The operator does<br />
not need to know in advance how a mathematical function will behave when it is iterated. Rather, she can set the initial values and watch its behaviour as iteration proceeds and phase space projections are displayed on a computer screen…The resulting dynamic interaction of operator, computer display and mathematical functions is remarkably effective in developing a new kind of intuition (Hayles, 1990: 163)</p>
<p>Sherry Turkle’s early analysis of the shift to online explorations of identity through chat and text-based virtual worlds indicated that interaction with digital machines became more ubiquitous the less people knew about the technical operations of those machines (Turkle, 1995). She compared the 1984 release of the MacIntosh operating system and its relatively easy yet opaque ‘desktop’ interface with a previous generation of ‘nerds’ and programmers who had interacted with computers using text-based commands (Turkle, 1995: 34). The command-line interface for a previous generation of computer-human interaction encouraged its human users to tinker with the underlying code of the interface in order to simply get the machine to work. In a sense, then, the operation and performance of computational systems had been more visible – although to a smaller and more elite group of people – if more cumbersome to operate. </p>
<p>There have been many debates about how graphics function in interface design, especially at the level of the Graphic User Interface (GUI). Some designers suggest that graphic representation of computational processes – the desktop as a representation of the computer’s operating system, for example – can confuse and obsfucate interaction with the computer (Norman, 1990: 216).  Others have emphasised the importance of the GUI in communicating to users the complex tasks and functions that data undergoes in computation (Marcus, 1995: 425).  But the use of graphics to represent both data and the processes performed upon data now definitively guides everyday interaction with computers. </p>
<p>By the late 1980s – and certainly by the introduction of GUIs for the web in 1994 – we were already less overtly aware of the inner processing of data and its pathways through the underlying architecture of digital machines. Computers had become the exemplary black box machine – you put something in and you get something out  – and most users never really understood what happens in the middle. By the late 1990s, data visualisation, especially the animation of changes to data over time, was likewise being applauded by interface designers as a technique for making computation more human-centred: </p>
<p>New ways of representing data, especially changing data, allow users to gain new insights into the behaviour of the systems they are trying to understand and make the computer an invaluable tool for understanding and discovery as well as for interpretation and mundane calculation (Dix et. al., 1998: 598)</p>
<p>During the period of the rise of computer graphics, important areas of social and economic life such as financial markets and entire disciplines such as the life sciences, geographical systems and meteorology were adopting and developing various kinds of data visualisation. In the development of these applications, data visualisation followed two main directions: the digital visualisation of information held previously in analogue form such as printed maps or of numerical data such as statistics about climate; and the creation of information spaces as visual spaces.  Geographical Information Systems (GISs) – an example of the first direction – began their life in the 1960s with the development of the Canadian Geographic Information Systems by Roger Tomlinson for the Canadian government’s Department of Energy, Mines and Resources in 1963. The digitisation and visualisation of geographic data has allowed query, analysis and editing of data using visual means and within a visual environment. During the 1980s and 1990s, GISs were standardised across a smaller number of computer operating systems and were being accessed across the internet. This greatly increased the ease and amount of user interaction. There are now a number of online applications that allow public access to certain kinds of GISs – map locators such as MapBlast and the virtual globe environment of Google Earth. </p>
<p>The second direction – the rendering of  ‘pure’ information spaces – includes a multitude of projects for mapping cyberspace in which complex and invisible information flows and intersections such as website traffic are visualised (See Dodge and Kitchen, 2000). An example of this kind of data visualisation can also be found in the interactive three-dimensional real time rendering of the New Stock Exchange trading floor completed by the architectural design firm Asymptote in 1999.  Traders in the exchange use this virtual information environment to, for example, visually track stock performance by individual companies and graphically detect the effect of incidents on performance. Asymptote’s Lise Ann Couture and Hani Rashid state that the complexity of data interrelations in stock markets was precisely the rationale presented by the New York Stock exchange for commissioning the spatial visualisation of its information (Asymptote, 2006).</p>
<p>The fascinating paradox of all these trends toward the visualisation of data – the screen interface of the desktop computer, the dominance of GUIs in web browser design and the construction of entire information spaces as both two- and three-dimensional image-scapes – is that the structures, operations and circuits through which data move become increasingly invisible. It is often the case that during initial periods of a digital medium’s or set of technologies’ development a period of greater accessibility to these underlying structures and processes occurs. This period of experimentation, in which technical and design protocols are less established, is often also characterised by artistic and cultural exploration of the medium/technology. </p>
<p>The first phase of web development and design from 1995 to 2001 (sometimes referred to as Web 1.0) required designers and artists to be versed in at least a basic level of the then broadly used scripting language for displaying information online – hypertext mark-up language (HTML). In other words, during this early phase of web design there were no pre-packaged methods for formatting the way a web page was displayed. All graphic and stylistic elements had to be laid out in HTML scripting that ‘told’ the web browser how to format the page for online display. For a relatively short period, both artists and designers had a measure of access to the ‘source code’ of the web and this resulted in a lot of play with HTML aesthetics. From the mid-1990s, the artistic duo of Joan Heemskerk and Dirk Paesmans, known as ‘jodi.org’, became infamous for their collapse of the visual levels of web display into the underlying HTML level of source code. Their early piece ‘http://wwwwwwwww.jodi.org/’ used the visual potential of HTML (using the actual ‘language’ to create a diagram of a hydrogen bomb) rather than HTML’s functionality as a piece of executing computer code (see Lunefeld, 2001: get page number). This very simple act of using the web’s language to sketch out an image of the hydrogen bomb was jodi.org&#8217;s reminder to us of the military origins of digital computing and indeed of the internet. </p>
<p>In fact, jodi.org furnish us with an aesthetic example that resists the broader cultural trend toward data nonvisualisation. Rather than using the graphic interface to obscure the underlying operations of computation, jodi.org’s work insists on using visual elements to foreground the complex historical, social and economic factors that are embedded within contemporary ‘user-friendly’ interfaces. Nevertheless, web design has now moved toward less visible engagement – certainly for the everyday user – with the underlying architecture, data structures and flow of data through its various nodes and mechanisms. This is so much the case that many people are unable to clearly distinguish between the web and the net or have no sense, for example, of how different search engines operate to retrieve and display their end results. In the next section, I want to briefly examine some of the information mechanisms within the Web 2.0 environment that contribute to this increasing trend toward data nonvisualisation.</p>
<p><strong>Data as pattern, automation and aggregation</strong><br />
After the infamous dot.com crash, the web environment dramatically changed. One of the key criticisms of earlier web interaction and transaction had been that pre-existing commerce, institutions and communications were simply relocated into the domain of cyberspace. Models and modes of interaction suited to and developing out of the web environment has not really emerged in its early phases of growth.</p>
<p>Web 2.0 is a phrase used to denote the many changes that have taken place in the online environment after online cultures, commerce and everyday users regrouped in the post- dot.com context. It marks a &#8216;new&#8217; generation of services and relationships that are internet-based and indeed can only develop in the online context. At the core of the concept of Web 2.0 is the understanding of the network as an expanded field of interaction, interrelation and semantic generation between users, online technical infrastructure and software. (See O’Reilly, 2005).  </p>
<p>Newsblaster is an automatic news weblogger developed by the Natural Language Processing Group at Columbia University, New York, USA. The project began in 2002 and is a good example of a Web 2.0 tool. Newsblaster ‘reads’ a range of news items (from approximately 14 different sources) and, using artificial intelligence techniques, produces summaries of these stories. The tool is an example of an  ‘aggregator’ – software that draws together and re-presents data in a digested and reduced form. Aggregators are a common feature of the information landscape of Web 2.0 as they are: a) automated forms of operations – such as producing digests of information – previously carried out by human labour in the Web 1.0 environment; b) methods for dealing with the explosion of online information that followed, the growth of blogs from around 2002 onward; and c) able to easily link and function in relation to the straight-to-web publishing environment that has become the mainstay of contemporary online transaction. </p>
<p>But Newsblaster is also an example of data mining techniques – automatically extracting embedded patterns and invisible connections – to produce news digests based on keyword and common phrase relationships in the stories that it culls from online searches. It represents a textual instance of the aesthetic of making visible the invisible connectivity of data. However, what remain invisible in Newsblaster’s automated, aggregate functionality are two key aspects. First, users deploying such aggregators are not aware what the parameters are for extracting and determining pattern and hence the processes of making data meaningful in particular ways are never visualised or made explicit. Automatic aggregation tends to perform operations that reduce the relations between data to commonalities rather than differences. This may be of crucial importance in the aggregation of news data where conflicting rather than similar perspectives about an item actually comprise the information about it. In reviewing the ‘newsworthiness’ of Newsblaster New York Times journalist Susan Reed notes that:</p>
<p>in summarizing reports about President Bush&#8217;s plan for greater scrutiny of corporations, Newsblaster did not include criticism that the plan failed to call for increased financing for the Securities and Exchange Commission, which would carry out the effort. (Reed, 2002)</p>
<p>Aggregation therefore rests upon and contributes to the ‘image’ of networked information based upon similarity and close proximity as determinants of interconnectivity. It shares this propensity with other Web 2.0 tools and environments such as Friendster, which function by creating clusters of connections (friend and/or semantic networks) between closely proximate linked data and/or users. </p>
<p>Second, the historical, cultural and institutional contexts in which a tool such as Newsblaster operates are not so apparent in its every day use. The Newsblaster project was funded by the US government’s National Science Foundation (NSF) and the Defense Advanced Research Projects Agency (DARPA). Although the project had been in development from 1998, nonetheless NSF and DARPA funding to a range of data mining projects increased in the heightened emphasis upon security and intelligence in the post-9/11 context. Newsblaster was funded due to a perceived need by US intelligence analysts wanting to explore the potential of data mining for homeland security applications. According to the NSF, data mining large sets of information from television broadcasts and web pages may uncover underlying invisible relations between events and increase the predictive capacities of intelligence agencies (NSF Press Release, 2002). What is important here is not the specific development of Newsblaster but rather the boost to the Web 2.0 environment afforded by US military funding. Coincidentally or not both the dot.com crash and 9/11 occurred in 2001 and it is after this period that the rise of Web 2.0 occurs. What, then, are the less visible forces at work driving the imaging and understanding of data as pattern and deep connectivity?</p>
<p>It comes as no surprise that the search for the invisible patterns and organization of data should be driven by military requirements. Data mining is an operation that can only take place in a context where vast quantities of data are produced and circulate and where much of this data is in fact meaningless or rather redundant. The automated mining of data sets for underlying pattern supposedly sifts through redundant information and extracts only relevant information. But it is precisely redundant information – or rather the potential for redundancy – that is at the heart of the original military diagram for networked connectivity. Paul Baran, an engineer working for the American nonprofit research agency RAND, wrote a memorandum in 1964 that became the basis of the thinking and imaging of networked communications (Rand, 1964). Sponsored by the US Air Force, the memorandum details a plan for a digital communications system that could survive the event of an attack on any of its parts. It is often remarked that the distributed and mesh-like character of the diagrams Baran used to illustrate how this system would function serve as an abstraction of advanced internet connectivity. However, more fundamental to Baran’s system is the ratio of its redundancy of links and nodes to actual links and nodes needed for communication of data (Baran, 1964: 8–9). By building in a degree of redundant links and nodes, Baran sought to allow switching of information packets to alternative communications routes in the case of either systemic failure or enemy attacks carried out upon the system.</p>
<p>Although it is now the case that the contemporary internet has outgrown its original military origins, redundancy of information is perhaps the most characteristic attribute of contemporary online communications. Everyone has experienced this phenomenon in the fruitless searches conducted for an item that lead nowhere or in being the recipient of bulk or spam email. And it is precisely this prolific redundancy of data – built into the original thinking and imaging of distributed communications – that today motivates the activity of data mining; that is, producing invisible pattern from the overwhelming chaos of too much information. It is as if we have come full circle in the 40 or so years since the inception of networked thinking to the point where what was conceived as a line of protection for the US military – the production of redundant connections, links and flows of information – now sustains the intelligence arms of this same institution.  Perhaps the future of networks lies not so much with their visualisation but with what lies beneath them – the institutional and intellectual cultures of their past. In order to understand the increasing trend toward the nonvisualisation of the processing and manipulation of data, then, we also need to understand the institutional, intellectual and cultural histories of data’s flows.</p>
<p>Recommended Readings:<br />
Baran, Paul (1964) “On Distributed Communications: Introduction to Distributed Communications Networks”, Memorandum RM-3420-PR, Santa Monica, CA: The Rand Corporation</p>
<p>Dodge, Martin and Kitchen, Rob (2000) Mapping Cyberspace, London: Routledge</p>
<p>Hayles, N. Katherine, (1990) Chaos Bound, Ithaca: Cornell University Press  </p>
<p>Lunenfeld, P. (2000) Snap to Grid: A User’s Guide to Digital Arts, Media and Cultures, Cambridge, Massachusetts: MIT Press</p>
<p>O’Reilly, Tim (2005) “What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software”, O’Reilly weblog, http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html?CMP=&amp;ATT=2432</p>
<p>References<br />
Asymptote website (2006) ‘NYSE 3D Trading Floor’, http://www.asymptote.net</p>
<p>Dix, Alan, Finlay Janet, Abowd, Gregory and Beale, Russell (1998), Human-Computer Interaction (Second Edition), London: Prentice-Hall Europe.</p>
<p>Dodge, Martin and Kitchen, Rob (2000) Mapping Cyberspace, London: Routledge</p>
<p>Hayles, N. Katherine, (1990) Chaos Bound, Ithaca: Cornell University Press</p>
<p>Lunenfeld, Peter (2000) Snap to Grid: A User’s Guide to Digital Arts, Media and Cultures, Cambridge, Massachusetts: MIT Press</p>
<p>Marcus, Aaron (1995) ’Principles of Effective Visual Communication for Graphical User Interface Design’, Readings in Human-Computer Interaction: Toward the Year 2000 (Second Edition), Ronald M. Baecker, Jonathan Grudin, William Buxton, Saul Greenberg eds, San Francisco: Morgan Kaufmann missing page numbers  </p>
<p>National Science Foundation Press Release 02-64-1 (2002) ‘NSF, Intelligence Community to Cooperate on &#8220;Data Mining&#8221; Research’, July 30, http://www.nsf.gov/od/lpa/news/02/pr0264.htm</p>
<p>Norman, Donald A. (1990 ) ‘Why Interfaces Don’t Work’, The Art of Human-Computer Interface Design, ed. Brenda Laurel, Reading, Massachusetts: Addison-Wesley Publishing, 209–19.</p>
<p>O’Reilly, Tim (2005) “What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software”, O’Reilly Blog, http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html?CMP=&amp;ATT=2432</p>
<p>Reed, Susen E. (2002) “A News Cocktail Mixed by a Software Genie”, New York Times Electronic Edition, March 28,<br />
http://tech2.nytimes.com/mem/technology/techreview.html?res=9C04E5DF113BF93BA15750C0A9649C8B63</p>
<p>Turkle, Sherry (1997) Life on the Screen: Identity in the Age of the Internet,<br />
London: Phoenix</p>
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		<item>
		<title>Review of &#8216;Impossible Geographies&#8217;, an exhibition by Petra Gemeinboeck</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2007/11/08/notes-on-impossible-geographies-towards-a-review/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2007/11/08/notes-on-impossible-geographies-towards-a-review/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 00:17:12 +0000</pubDate>
		<dc:creator>Anna Munster</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/11/08/notes-on-impossible-geographies-towards-a-review/</guid>
		<description><![CDATA[It’s a wet and cold afternoon in early spring as I slip through the doors of the Tin Sheds on Sydney’s roaring City Road. The physical geography of so many thoroughfares in this city is ugly and anti-pedestrian – long waits between multiple traffic lights to cross the road; bus stops exposing commuters to the [...]]]></description>
			<content:encoded><![CDATA[<p>It’s a wet and cold afternoon in early spring as I slip through the doors of the Tin Sheds on Sydney’s roaring City Road. The physical geography of so many thoroughfares in this city is ugly and anti-pedestrian – long waits between multiple traffic lights to cross the road; bus stops exposing commuters to the force of the elements; semi-trailers thundering past and pelting out smog. What a delight, then, to enter into an utterly different terrain: the unhurried, luminous and imperceptible spaces of Petra Gemeinboeck’s exhibition, <a href="http://www.impossiblegeographies.com/IG01.htm"><i>Impossible Geographies</i></a>. Here we encounter two installations that stretch and fracture screen space, stitching and splitting image projection, surface and interaction. Installations that amplify the weird radiance of digital light – to the point where it becomes the material substrate constituting the works’ visual field. Installations that mesmerise in the minutiae of their movements or in the slow image disintegration that they perform.</p>
<p>The two installations that form the topology of this other space – <i>Memory</i> and <i>Urban Fiction</i> – both depend on maintaining a relation to physical, encountered and imagined spaces outside the refuge of gallery walls. Memory is a restaging of an installation that Gemeinboeck exhibited previously in Singapore, the US and UK. This was its Australian premiere – this alone attesting to the lag we still experience in curating and facilitating access for audiences here to experimental new media arts. Memory captures audience members’ images as we pass into its net of ‘Mission Impossible’ style laser beams. These ethereal bounding mechanisms trigger image captures, which end up both spread across the work’s fractured and layered screens and deposited in a databank. We join up with the ghosts’ of audiences long past and become slot’s in the computer’s memory bank to be accessed according to its algorithmic and rhythmic processing. That space of computational processing – utterly impossible for human memory to inhabit – nonetheless returns on the installation’s screens. For we find our own real time gallery movements conjoined with the traces of previous visitors and with traces of movements we might have made in the gallery only five minutes before. </p>
<p>We expect a mirror, conversation or cause and effect response as we interact with <i>Memory</i>.  We are met instead with distribution, fragmentation and tracing of the relations between image/trace, computer/embodied human and processing/thinking. What is delightful and pleasurable about <i>Memory</i> is that these are impossible spaces to navigate, if by navigation we mean to steer or move in a purposeful manner toward obtaining a goal. But this impossibility makes the interaction all the more enjoyable, provoking us to experiment with the relations between virtual and actual space and action. We are also tiptoeing through another impossibility in <i>Memory</i> – time. Although digital media have long been flaunted as ‘nonlinear’, much of our experience of them tends to really be multilinear. We branch through options in an interactive story; we go forwards, backwards, even sideways but advance through levels in gaming. <i>Memory</i>, however, gives us no such pathways: our and visitors’ images from the installation’s past are entangled in a visual dynamic and as the software’s dynamically processes its present and prior captures. There are gaps and syntheses between the present and past here and the installation’s future only materialises from this interplay.. Memory is one of those rare interactive experiences where we momentarily perceive the impossible temporality of the nonlinear. </p>
<p>A fracturing aesthetic and experimentation with dynamic human-machine interaction connect the installations <i>Memory</i>  and <i>Urban Fiction</i>, within the gallery. What threads together the two works visually is the distribution and layering of screen spaces. Rather than just a convenient wall to absorb projection, Gemeinboeck treats screens viscerally. They are the fabric and fabrication place of digital production, to be ripped, stitched, piled upon and scattered. In <i>Urban Fiction</i> three screens are stretched in mid-air, catching their projections but also letting the edges of the moving image spill out onto the floor. Everything is beautifully positioned and executed but simultaneously unshackled. </p>
<p>But what are we actually looking at? Pulsations become patterns; dots march imperceptibly across the screen space; deforming lines and grids slowly unravel. This feels like a fragment from a map of planet ‘Information’ or the twisted, skeletal wire-frame of 3D-generated space or computer code run through a visualiser of the imagination. If <i>Urban Fiction</i> is a map, then it is not of familiar territory and it defies all formal cartographic conventions. And yet, the barely moving images are all generated through engagement with the surrounding geography of Darlington. Participants use customised mobile phones to walk in the vicinity of the gallery. The installation also logs signals from unwitting mobiles on the same network within specified parameters surrounding the gallery. These signals aggregate via custom software into forces and tensions that interfere, are sutured into and deform the images.  </p>
<p>As we stand in the gallery, we begin to realise we are watching the formation of vast movement-patterns beyond singular instances of navigation through urban space. We keep time instead with collective city rhythms beyond immediate visibility. Indeed we see more than we would when looking at a map or image of the city. For here the surrounding buildings block, refract and lose network signal and these processes affect the absorption of signal into the data capture process. An image scape emerges of the urban landscape we think we know but to which many histories, forces and traces also belong. What emerges is not cartographic but topological – the nonphysical yet ever-present ground of shifting relations between people, between people, buildings and urban cultures, buildings and signals, signals and signs, all contributing to contemporary urbanity.</p>
<p>Petra Gemeinboeck is one of those rare new media artists whose work is equally aesthetic and intellectual. The sensation of inhabiting her impossible geographies is visceral but also a jolt that provokes thought: the thought of inhabiting the impossible. Like that of Jorge Louis Borges’ writing fragment <i>The Garden of Forking Paths</i>, Gemeinboeck&#8217;s &#8216;impossible&#8217; is actually a space and time of infinite possibilities.</p>
<p><em></p>
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		<title>Synaesthesia: total artwork or difference engine?</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2007/10/04/synaesthesia-total-artwork-or-difference-engine/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2007/10/04/synaesthesia-total-artwork-or-difference-engine/#comments</comments>
		<pubDate>Thu, 04 Oct 2007 04:51:09 +0000</pubDate>
		<dc:creator>Anna Munster</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/10/04/synaesthesia-total-artwork-or-difference-engine/</guid>
		<description><![CDATA[I want to start to explore and develop the relations between neurological understandings of synaesthesia and sensory modalities on the one hand, and some recent developments in new media arts/aesthetics and cross-processing digital signal, on the other. I think that there are certain similarities between the ways in which neurologists explain synaesthesia and the ways [...]]]></description>
			<content:encoded><![CDATA[<p>I want to start to explore and develop the relations between neurological understandings of synaesthesia and sensory modalities on the one hand, and some recent developments in new media arts/aesthetics and cross-processing digital signal, on the other. I think that there are certain similarities between the ways in which neurologists explain synaesthesia and the ways in which new media theorists explain the convergence of data. In making this statement I need to qualify this by noting this applies to <i>some</i> neurologists and <i>some</i> new media theorists. And yet, these are both leading and established neurological and new media theories. And this in turn leads me to posit the suggestion that in both cases  particular conceptions of sensation and data are inter-operating between these  spheres. Conceptions that produce totalising notions of the sensory and the computational and consequently re-embed the synaesthetic and the aesthetic within the late Romantic project for the <i>Gesumtkunstwek</i> proposed by <a href="http://users.belgacom.net/wagnerlibrary/prose/wagartfut.htm#d0e3566">Richard Wagner in 1849</a>.  </p>
<p>I want to suggest that there is also something at stake in the remake of new media as a quest for &#8216;total&#8217; artwork or for an engagement with the artwork via total sensory immersion  that is not merely Romanticist but belongs to a contemporary politics of digital proto-fascism. If new media, and especially new media art, does elicit a kind of synaesthetic re-organisation of sensory modalities, then how might this be understood as productive of new/different rather than given/existing sensory interrelations? How might new media open up and onto the immanent relation that sensation carries to something outside itself?  I am clearly not interested, then, in understanding new media syn-aesthetics on the current &#8216;model&#8217; of neurologically-based synaesthesia, especially if we understand synaesthesia here as an originary integrative state or process. And yet I am interested in invoking a transdisciplinary understanding that gets at a certain &#8217;stickiness&#8217; between the digital and cognition and perception. In pulling out the threads of this &#8217;stick&#8217;, we might get at ways in which to understand distributive forces and relations as transformative within  digital aesthetics and as fundamental modes of organising cognitive-perceptual systems. Having said as much, I am not offering any contributions to neurological knowledge here; instead I want to enact the slippage of neurosciences and digital aesthetics via other vectors than unitary ones.</p>
<p>There may be a different way of understanding both synaesthesia and data relationally rather than according to a totalising imperative. By taking this approach, the neurological and the digital might inhabit each other rather differently. But this necessitates first understanding synaesthesia via a rethinking of Deleuze and Guattari&#8217;s notions of the different processes and expressions of synthesising –  connective, disjunctive and conjunctive and their interrelation (rearticulated with reference to Brian Massumi and Jose Gil&#8217;s work on synaesthesia). In particular, I am interested in understanding the &#8217;syn&#8217; in synaesthesia as  accumulation, operations of joining and of the transduction of sensory modalities and data formats rather than the presumption of an originary unity that organises either the sensory and/or informatic fields.</p>
<p>Data, too, needs to be seen equally as a relational field especially with respect to its immanent capacity for programmability.That is to say, there is no pure data – data exists only in a relation to software, or as <a href="http://cramer.plaintext.cc:70/essays/concept_notations_software_art/concepts_notations_software_art.html">Florian Cramer</a>  puts it:<br />
&#8216;There is, after all, no such thing as data without programs, and hence no digital arts without the software layers they either take for granted, or design themselves.&#8217;<br />
To understand both the synaesthetic and new media aesthetics relationally, then, is to move away from the desire and economy for primary perceptual unity or total artwork and to seek instead another arena for understanding relationality – that of the difference engine.</p>
<p>We can proceed by looking at the extent to which an overlap exists  between prominent neurological conceptions of the synaesthetic and dominant models of the movement and flows of data articulated within new media aesthetics. Contemporary research in the neurosciences generally accepts synaesthesia as a real and anatomically based phenomenon of human perception that is located in some form of neurobiological architecture. While there is variation in the ways in which synaesthesia manifests in perception - coloured-hearing, coloured-graphism, visual-smelling and so forth – most neuroscientists agree that synaesthesia involves the human involuntary and repeated invocation of one sensory modality by another in response to a perceptual stimulus. (See <a href="http://psyche.csse.monash.edu.au/v2/psyche-2-10-cytowic.html">R. Cytowic</a>). Recent neurological research into synaesthesia can be &#8217;sorted&#8217; into two prevailing approaches: the idea that ordinary neural &#8216;pruning&#8217; in human development fails to occur leaving in place an originary synaesthetic brain; the idea that  different sensory modalities and their functions are located in separated areas or modules of the brain, which are &#8216;cross-activated&#8217; in synaesthetes. (<a href="www.tcd.ie/Psychology/synres/Neurocog%20mechanisms%20of%20syn,%20review_Hubbard,%202005.pdf ">Hubbard and Ramachandran, 2005</a>)</p>
<p>There are two major competing neurological hypotheses for synaesthesia: Cross-Modal Transfer (CMT) and  Neonatal Synaesthesia (NS). In fact, one derives from the other but makes more radical neurological claims.  The CMT hypothesis is slightly older, gaining ground during the late 1970s and 1980s and was developed by <a href="http://www.nature.com/nature/journal/v282/n5737/abs/282403a0.html">Meltzoff and Borton</a>. and posits that infants have the ability to recognise objects in more than one sensory modality. So, for example, something that a baby has only touched can nonetheless be visually recognised by it. Although the process involved in this common infantile experience involves the transfer of sensory &#8216;data&#8217; across modes – haptic to visual – the recognition has, at its basis, an ability to abstract representations of objects by infants (observed in as early as a 29-day old infant). And it is this capacity for abstraction that points to a potential arena for the joining – the &#8217;syn&#8217; – of all the sensory modalities. The CMT hypothesis rests upon the proposition that synaesthesia is  primarily a function of inherent cognitive capacities for abstraction and representation in the human brain.</p>
<p>The NS hypothesis – more recent and supported by neurologists such as <a href="http://psyche.cs.monash.edu.au/v2/psyche-2-27-baron_cohen.html">Simon Baron-Cohen</a> – asserts, instead, that synaesthesia is a primary and originary state of infantile perception rather than cognition. Up until about 4 months, the &#8217;state&#8217; of sensory input is undifferentiated and cross-modal. It is neurological development from this period on that then begins the process of &#8216;normal&#8217; sensory differentiation into separate modes. However, some human brains do not fully differentiate, leaving these originary &#8216;cross-modal&#8217; pathways active. In these cases, adult synaesthesia will persist and a person may experience the typical &#8217;symptoms&#8217; of involuntary call-up of colours in conjunction with hearing certain sounds. The NS hypothesis rests upon the notion that the originary totality of perception can be sought in the idea of neonatal sensory nondifferentiation. </p>
<p>In the CMT model, it is only abstraction which makes cross-modal between the senses possible; in the NS model it is totalisation that supports interrelations of sensory pathways. There is a fundamental symmetry, then, between the competing hypotheses even though they differ as to their developmental positioning and neuro-systemic location (cognition vs. perception) of synaesthesia. In other words, at the heart of both understandings of the synaesthetic lies the &#8216;ground&#8217; of an originary unity of the individual brain - either fundamentally perceptual or cognitive. A number of neuroscientists have attempted to explain the basis for this unity - locating it in genetic factors or via an understanding of neural architecture as modular (See, Mark E.S. Bailey and Keith J. Johnson, &#8216;Synaesthesia: Is a genetic analysis Feasible?&#8217; Synaesthesia: Classic and Contemporary Readings,John E. Harrison and  Simon Baron-Cohen eds, Blackwell: Oxford, 1997,pp.182–207; Gabriel M.A. Segal, &#8216;Synaesthesia: Implications for Modularity of Mind&#8221;  Synaesthesia: Classic and Contemporary Readings,pp211–23). Others stay put at the presumption of the originary infantile unity as a kind of precondition for synaesthesia. At any rate, whether explained by this unity or by some preceding unit - the gene, the module – unity is deemed sufficient cause. The problem I wish to return to here is that it is precisely the unity that requires explanation and explanation cannot be furnished by recourse to some smaller unit and its concerted interrelations with other units in either genetic or modular neural networks. For in fact what we are seeking is an understanding precisely of the sensory, perceptual or cognitive actions of unification (or rather of joining) by investigating synaesthesia in the first place&#8230;</p>
<p>This of course brings us to the problems posed by classical models of ontogenesis, which, as Gilbert Simondon pointed out, attempt to explain a process via the outcome of that process (&#8217;The Genesis of the Individual’ <i>Incorporations</i>, Zone Books, MIT Press, 1992). Hence the &#8216;unity&#8217; of synaesthesia (emergent outcome) becomes an explanation for how it is that the senses <i>join</i> or <i>cross</i>. The latter, I am suggesting by referring this problem to the question of individuation that Simonodon raises, are therefore processes not simply outcomes. I will return to this point later in this post when I attempt to understand current artistic experiments in cross-processing digital signal syn-aesthetically. What I want to suggest is that similarly we cannot approach the digital as exemplary of synaesthetic experience, if by this we mean that interfacing with digital art presents us with a totality of sensory engagement. If we are to deploy a digital syn-aesthetics, this must be sought in the extent to which artwork incorporates us into its unfolding as processual transformation(s). But this may also necessitate giving up the idea of the artwork as a totality to be had in the realm of experience, where it seems to have shifted since losing its objecthood.  New subjectivations must follow from this – not only for &#8216;the artist&#8217;, &#8216;the viewer&#8217; but also for &#8216;art&#8217;. It would seem obvious that if we are to take the idea of a network society seriously, then we must also take seriously the distributed forces and formations through which cultural and aesthetic experience and engagement are also making themselves. We need to look not for art in the net but the networks that inhabit art and that produce its deformations.<br />
To be continued&#8230;</p>
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		<title>DataCloud2</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2007/08/24/datacloud2/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2007/08/24/datacloud2/#comments</comments>
		<pubDate>Thu, 23 Aug 2007 16:16:59 +0000</pubDate>
		<dc:creator>Andrew Murphie</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/08/24/datacloud2/</guid>
		<description><![CDATA[Sitting in a Montréal hotel room, reading the excellent Sher Doruff&#8217;s (of KeyWorx, for one thing) article on collaboration and emergence, I came across a reference to DataCloud2. This might be a useful tool for our own database building.
DataCloud2 is &#8216;information          space containing a vast collection [...]]]></description>
			<content:encoded><![CDATA[<p>Sitting in a Montréal hotel room, reading the excellent Sher Doruff&#8217;s (of <a href="http://www.keyworx.org/">KeyWorx</a>, for one thing) article on <a href="http://www.digitalcultures.org/Library/Doruff_CollCult.pdf">collaboration and emergence</a>, I came across a reference to <a href="http://datacloud2.v2.nl/">DataCloud2</a>. This might be a useful tool for our own database building.</p>
<p>DataCloud2 is &#8216;information          space containing a vast collection of media-objects&#8217; with their own characteristics, reviewed as metatags. It&#8217;s specifically built for idiosyncratic collecting of different media elements, and for the support of community.</p>
<p>I&#8217;m hoping to interview Sher later this week.</p>
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		<title>Assembling Collective Thought - Anna Munster and Andrew Murphie</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2007/08/02/assembling-collective-thought-anna-munster-and-andrew-murphie/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2007/08/02/assembling-collective-thought-anna-munster-and-andrew-murphie/#comments</comments>
		<pubDate>Thu, 02 Aug 2007 09:07:56 +0000</pubDate>
		<dc:creator>Andrew Murphie</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/08/02/assembling-collective-thought-anna-munster-and-andrew-murphie/</guid>
		<description><![CDATA[(This is a piece originally published in Aminima - the great Spanish art journal)
ACT - assemblage for collective thought – is an ongoing conceptual and aesthetic collaboration, an assemblage of technologies and techniques for collaboration. It enables participants to think collectively. By &#8220;think&#8221; here we do include thinking conceptually. However, following a century that has [...]]]></description>
			<content:encoded><![CDATA[<p><em>(This is a piece originally published in <a href="http://www.aminima.net/">Aminima</a> - the great Spanish art journal)</em></p>
<p>ACT - <a href="http://01sj.org/content/view/404/49/">assemblage for collective thought</a> – is an ongoing conceptual and aesthetic collaboration, an assemblage of technologies and techniques for collaboration. It enables participants to think collectively. By &#8220;think&#8221; here we do include thinking conceptually. However, following a century that has had to come to terms with thinking through aesthetic processes, we also mean thinking affectively, via images, texts and sounds. More than this, ACT asks what kind of thought is produced <em>in the mix</em> - in the middle of the very act of collaboration, when DJing, VJing, dancing in front of a camera perhaps, are all opened up to the mix. Is there a different quality of thought? A different experience of thinking? An especially collaborative thought?</p>
<p>So much new media composition and production still concerns itself with  technological conduits and infrastructure. We  wanted to fashion a kind of assemblage that explored new media <em>to produce new concepts</em>. The assemblage, then, had to be mediated via technologies and software such as wikis, distributed media sites and servers and video and audio editing and remixing packages. But none of these are the focus of or rationale for ACT. New media as various systems of technics (that is, the deployment of technologies as part of the constitution of ourselves as humans, sentient beings and subjectivities) are seen as some &#8216;collaborators&#8217; among others in this project. Although not autonomous, the machines and technologies we deploy in making mediated concepts play a part in changing and shaping the collectivity of ACT&#8217;s thinking processes. We found ourselves following particular pathways in the process of collaboration and in remixing all the media material for ACT performances as a result of both the potentialities and constraints of the media assemblages we contrived and which contrived us.</p>
<p align="center"><a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/wiki1.gif" title="ACT_wiki-1"></a></p>
<p><a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/wiki1.gif" title="ACT_wiki-1"><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/wiki1.gif" alt="ACT_wiki-1" height="230" width="440" /></a></p>
<blockquote>
<p align="center"><em><strong>Screenshot from &#8216;Task 4: Become empirical -<br />
&#8216;radically&#8217; of the ACT wiki</strong></em></p>
<p align="center"><em>[for video rough cuts without sound - <a href="http://youtube.com/watch?v=YjMqAHSREjc">re-assemble the assemblage</a>,<br />
<a href="http://www.youtube.com/watch?v=fQLrhOwTfKo">radical empiricism</a>]</em></p></blockquote>
<p align="left">ACT began in 2006, using rich and networked media, remix software and techniques.  Its first manifestation involved a small group of invited participants who work with text, video, audio and software in and on collaboration: Dragana Antic, Michele Barker, Gillian Fuller, Mathew Fuller, Lisa Gye, Ross Harley, Brett Neilson, Anna Munster, Andrew Murphie, Kate Richards, Trebor Scholz and Mat Wall-Smith. For a two week period during June 2006, this group contributed  to a structured wiki by responding to &#8216;tasks&#8217; concerning collaborative thought, relations and partnerships. Material deposited in the wiki space and in external web publishing portals such as YouTube and Multiply was downloaded, reformatted (text was converted to audio, for example) and taken into VJing and DJing packages. It was then re-presented as two different remixes at the ISEA 2006 (International Symposium of Electronic Arts), ZeroOne San Jose Festival in San Jose on August 12 as the final performance/event of the ISEA Symposium. The mixes took place using the sound system of the large auditorium, along with its three large screens and many flat screen televisions distributed throughout the audience.</p>
<p>In the first mix, brain scans met low-res video of dogs fetching sticks from the water, animated graffiti and a morphed video looping between Immanual Kant and Robert Moog (both champions of synthesis). Carefully modulated computer vocalisations of texts about honey as the result of making collective thought &#8216;in the hive&#8217;  met transmissions caught from Messier74, &#8220;a spiral galaxy that makes up part of the Pisces constellation&#8221; (Mat Wall-Smith). The latter were caught, &#8220;using a satellite dish (mixing bowl) and some custom electronics&#8221;.</p>
<p>The second remix of the material followed directly afterwards and included the use of live feeds - camera and microphone available for use by the audience on the day.These were remixed into, and used to trigger different visual effects upon, the ACT material. The audience brought cut-out shapes and textures (such as scrunched plastic), objects (cigarette lighters), their faces, their dancing bodies, into the mix in real time. After the performance, one of the audience members commented on the visual effect of mixing pre-produced material with live audience participation. She noted that this gave a kind of layering effect to the mix, where &#8216;hi-tech&#8217; met &#8216;lo-tech&#8217; and that what was interesting about that kind of remixing was they way it visually revealed the material strata of media technologies.</p>
<p align="center"> <a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/pebbles.jpg" title="pebbles.jpg"><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/pebbles.jpg" alt="pebbles.jpg" /></a></p>
<p align="center">&nbsp;</p>
<p align="center"> <a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/person.jpg" title="person.jpg"><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/person.jpg" alt="person.jpg" /></a></p>
<blockquote>
<p align="center"> <a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/pebbleglow.jpg" title="pebbleglow.jpg"><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/pebbleglow.jpg" alt="pebbleglow.jpg" /></a></p>
</blockquote>
<p align="left">This initial collaboration and performance comprise the first stage in an ongoing production of assemblages that thinks collectively - assemblages through which you think, which think through you, and which &#8220;evolve&#8221; along with shifts in thought. With this initial event we are dipping our toes into the technozoosemiotic &#8220;ether&#8221; within which diverse and rapidly mutating semiotic forms, along with diverse mediated and collective practices, have drawn breath. The aim  for the future is for divergent forms of ACT to take on a life of their own. Maybe in a DVD-ROM that is infinitely remixable and which helps you take your thoughts places you never expected. Maybe in a shifting online database of media elements, codes, and evolving tags (thanks to Kate Richards for this idea..).</p>
<p>ACT also stages the inevitable tensions raised between &#8220;forced collaboration&#8221; and &#8220;free cooperation&#8221; in thought production with other humans and nonhumans. At the same time, in constantly returning the process of collaboration to the mix, it attempts to draw collaboration away from the  temptation to freeze the process in one iteration of it. There is a sense in which ACT only occurs within the movement of the images and sounds, the bodies thinking through the encounters within this mix. Collaboration here is indeed forced, but in a very different sense to common network models of collaboration in infocapitalism; that is, where everyone profits by pooling their pre-existing institutional needs for funding and recognition. In ACT, collaborators are propelled into the mix, away from pre-existing stances, assumptions and forms of recognition. Cooperation is free - although here freedom is only the freedom to cooperate in forms of expression here and now. Cooperation is also premised on the project itself - commitment to its continuation, deformation and mutation rather than to obligation to other players. Freedom is also freedom to leave the project and the mix without remorse and regret, to take the project somewhere else, to let the project continue without an individual&#8217;s presence.</p>
<p align="center"><a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/returning.jpg" title="returning.jpg"><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/returning.jpg" alt="returning.jpg" /></a></p>
<p align="left">&nbsp;</p>
<p align="left">ACT responds to the stagnation of new media orthodoxies as these rapidly fall back into a sometimes high tech version of old media efficient communications bound up with new forms of property. It is also a response to the provocations of the like of Trebor Scholz, Geert Lovink and Christoph Spehr, concerning new forms of collaboration and the need to open up these within new media. Scholz, Spehr, Lovink and others held a conference on Free Cooperation where the idea of using networks and art to explore processual collaboration was worked through. In a similar way, we hope that ACT will remain responsive to change, to the fact that, as Brian Massumi puts it, &#8220;change changes&#8221; constantly (<em>Parables for the Virtual</em>: 10).</p>
<p align="center"><a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/diag.jpg" title="diag.jpg"><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/diag.jpg" alt="diag.jpg" /></a></p>
<p align="left">The processes of making and remaking ACT felt like thinking collectively. Not only ideas, but images evolved, mutated, merged, diverged. The mix was a constant surprise, especially when it involved the audience - there was a real sense that thinking was occurring collaboratively. One could never say - &#8220;that&#8217;s beautiful and I made it&#8221;, only &#8220;that&#8217;s beautiful&#8221; or even, &#8220;that&#8217;s awful but that&#8217;s what happened through the project and in the mix&#8221;.</p>
<p>There was some stringency needed to realise a colloborative working space, especially as we wanted to enact it remotely. We had to really think through the tasks in both rigorous and open term and provide  formats and &#8216;rules&#8217; for images, video, length of text and so on. The latter were, of course, ignored from the beginning, although not, we are pleased to say, the former. So whereas rules were transgressed, tasks were committed to – a nice balance. Each task had its own wiki page, with an extra page for an optional related task. Of course, ACT is infinitely open to other tasks, but the recent version had six:</p>
<p><strong>1. Return to Nature</strong></p>
<p><em>Task 1. Collaborate with the natural world</em><br />
Find a relationship in nature which assists you to produce thought, image, video or sound. Produce the text, images, video or sound and leave them below.<br />
<em>Task 1.1 optional.</em><br />
Become either cellular or marine in your mode of collaborating.</p>
<p align="center"> <a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/passion.jpg" title="passion.jpg"><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/passion.jpg" alt="passion.jpg" /></a></p>
<p align="center">(for video <a href="http://youtube.com/watch?v=lKrL1eH_fhY">go here</a> - this is a rough cut without sound)</p>
<p align="left"> <strong>2. Be Passionate </strong></p>
<p><em>Task 2. Be passionate with another</em><br />
Give vent to any passion that was produced in relation to another living or nonliving thing. Leave your response below.<br />
<em>Task 2.1 optional.</em><br />
Make it almost monochrome.</p>
<p align="center"><a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/red_person.jpg" title="red_person.jpg"><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/red_person.jpg" alt="red_person.jpg" /></a></p>
<p><strong>3. Work the Abstract</strong></p>
<p><em>Task 3. Create an abstract collaborative relationship</em><br />
By this we mean you could also do something very concrete, like using sound to feedback on itself and modify the original signal in order to embody the abstract process of modulation.<br />
<em>Task 3.1 optional</em><br />
Modulate the modulation.</p>
<p><strong>4. Become Empirical - Radically</strong></p>
<p><em>Task 4. Work the real, experienced relations in a radical empiricism, as per William James</em><br />
Only deal with the real relations and the transitional experience involved.</p>
<blockquote>
<p align="left">To be radical, an empiricism must neither admit into its constructions any element that is not directly experienced, nor exclude from them any element that is directly experienced. For such a philosophy, the relations that connect experiences must themselves be experienced relations, and any kind of relation experienced must be accounted as &#8216;real&#8217; as anything else in the system. Elements may indeed be redistributed, the original placing of things getting corrected, but a real place must be found for every kind of thing experienced, whether term or relation, in the final philosophic arrangement. (William James, <em>Essays in Radical Experience</em>:42)</p>
</blockquote>
<p><em>Task 4.1 optional</em><br />
record the changes in your immediate relations.</p>
<p><strong>5. Re-Assemble the Assemblage</strong></p>
<p><em>Task 5. Re-assemble the assemblage</em><br />
Create changes in the social and technical assemblages so that all the elements participate differently.<br />
<em> Task 5.1 optional</em><br />
Make the assemblage cycle.</p>
<p><strong>6. Conserve the Virtual</strong></p>
<p><em>Task 6. Make a contribution to virtual ecology</em><br />
Do your bit for conservation - make something that preserves or enriches our relations to the virtual. By the virtual we<br />
mean the real reservoir of relations between all the different potentials in the assemblage.<br />
<em> Task 6.1 optional</em><br />
&#8230;in 3 seconds</p>
<p align="center"><a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/floating_red_flowers.jpg" title="floating_red_flowers.jpg"></a></p>
<p><a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/floating_red_flowers.jpg" title="floating_red_flowers.jpg"></p>
<p><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/floating_red_flowers.jpg" alt="floating_red_flowers.jpg" height="115" width="440" /></p>
<p></a></p>
<p align="center">&nbsp;</p>
<p>ACT is special not in its originality, but in its tendencies - its very own desire to keep changing, to diverge, to find new homes and turn them upside down, to try things out, to break down (the eternal accident of mix technologies as they stretch the assemblage), to reform differently. One of these tendencies is movement away from the proprietal, from funding regulation - towards the new emerging culture of constant co-creation which truly makes mass media redundant. Its politics is something like that of an open source, multi-mediated, cross-signal processing folk culture.  But it does not value &#8216;openeness&#8217; per se. Rather it wants to contribute to an ecology of media practices that respects the interrelations of open and closed systems and the elements that comprise and cut across all of these. ACT is desperate to break out of the academy with its specialisation and management of performance. We think it would work well in clubs where a space and time for thought might just add something to that mix.</p>
<p align="center"><a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/braindog.jpg" title="braindog.jpg"><img src="http://researchhub.cofa.unsw.edu.au/ccap/wp-content/uploads/2007/08/braindog.jpg" alt="braindog.jpg" /></a></p>
<p align="left">&nbsp;</p>
<p align="center">&nbsp;</p>
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		<title>OpenMute - Print-on-Demand and Network Distribution</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/20/openmute-print-on-demand-and-network-distribution/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/20/openmute-print-on-demand-and-network-distribution/#comments</comments>
		<pubDate>Fri, 20 Jul 2007 08:41:50 +0000</pubDate>
		<dc:creator>Andrew Murphie</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/20/openmute-print-on-demand-and-network-distribution/</guid>
		<description><![CDATA[I was supposed to go to Documenta12 this week, for a week of discussions on magazine publishing curated by Nat Muller and Alessandro Ludovico, of Neural. I couldn&#8217;t make it because I was injured, but of course these days I can read a lot of the presentations before they&#8217;re given, and listen to podcasts afterwards.
So [...]]]></description>
			<content:encoded><![CDATA[<p>I was supposed to go to <a href="http://www.documenta12.de/">Documenta12</a> this week, for a week of discussions on magazine publishing curated by <a href="http://www.labforculture.org/en/community_groups/public/documenta_xii/links_documents/paper_and_pixel_week_participants">Nat Muller and Alessandro Ludovico</a>, of <a href="http://www.neural.it/">Neural</a>. I couldn&#8217;t make it because I was injured, but of course these days I can <a href="http://www.labforculture.org/en/community_groups/public/documenta_xii">read a lot of the presentations before they&#8217;re given, and listen to podcasts afterwards</a>.</p>
<p>So I&#8217;ve been thinking a lot about publishing as a crucial component of dynamic media - and also as a register of a changes in practices and concepts involving dynamic media. I&#8217;ve <a href="http://adventuresinjutland.wordpress.com/">blogged elsewhere about some of this</a>, and responded to Nat Muller and Alessandro&#8217;s interesting introductions to the issues, and there&#8217;s some good material on the European <a href="http://www.labforculture.org/">LabforCulture</a> site (another discovery courtesy of Documenta12).</p>
<p>Something that I found very interesting however, towards the last third of the podcast  &#8220;How to Survive the Paper Industry&#8221;, <a href="http://www.labforculture.org/en/community_groups/public/documenta_xii">which can be downloaded from here</a>, was Simon Worthington of <a href="http://www.metamute.org/">MetaMute</a>&#8217;s detailed discussion of Open Source publishing, print on demand, a complete use of open source applications for everything involved with publication, including for example graphic design, and networked distribution. MetaMute&#8217;s initiative in all these areas is <a href="http://www.openmute.org/">OpenMute</a> - interesting also when we consider developing our own form of publishing for this project.</p>
<p>General changes in forms of publishing are occurring across a lot of registers - online and offline, publishing as increasingly cross or inter-media, the different social and commercial arrangements implied (from the problems of the music industry - in which it is now clear that new forms of publishing and distribution, music industry woes aside, have led to a massive increase in diversity of music, and a new health to the live music scene - to the massive transformations now making the print/pixel publishing side of things very interesting). They also arguably make not only for new social forms, but for <a href="http://adventuresinjutland.wordpress.com/2007/07/18/paper-pixels-and-the-body/"><em>a new kind of social</em></a> (so are crucial to consider both in terms of social and artistic innovation). So we need to think about publishing increasingly - especially as more things, processes and events become publishable - imagine open source publishable VR environments and elements, or the publishing of genetic elements &#8230; or just of new technics - this is my new saying - &#8220;clone and publish your technics for social innnovation&#8221;.</p>
<p>To some extent the Dynamic Media project is a collaborative/cooperative publishing project.</p>
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		<title>Mobile Phones and the Ethico-Aesthetic Paradigm</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/11/mobile-phones-and-the-ethico-aesthetic-paradigm/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/11/mobile-phones-and-the-ethico-aesthetic-paradigm/#comments</comments>
		<pubDate>Wed, 11 Jul 2007 08:58:09 +0000</pubDate>
		<dc:creator>Andrew Murphie</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/11/mobile-phones-and-the-ethico-aesthetic-paradigm/</guid>
		<description><![CDATA[As a kind of adition to the question of mobility discussed in a previous post, I came across this today, in comments by artist Giselle Beiguelman (in Mark Amerika&#8217;s great book, Meta/Data). Beiguelman has made a number of really interesting mobile phone art pieces (among other things). She also has a generous attitude to the [...]]]></description>
			<content:encoded><![CDATA[<p>As a kind of adition to the question of mobility discussed in a previous post, I came across this today, in comments by artist <a href="http://www.desvirtual.com/">Giselle Beiguelman</a> (in Mark Amerika&#8217;s great book, <em>Meta/Data</em>). Beiguelman has made a number of really interesting mobile phone art pieces (among other things). She also has a generous attitude to the social - often creating a very interesting context for collaboration in her works. Her comments are concise, and seem to me to sum up what is both innovative and challenging about mobility (they can also be taken to be about more than mobile phones). For her -</p>
<blockquote><p>&#8230; the mobile phone projects are far away from our traditional background. They are nomadic devices, and they make us think of different artistic interventions conceived to be experienced on the move, in between, while doing other things. They are not contemplative at all .. they point to new reading contexts, and as always, it is important to keep in mind that you do not talk about a world of reading without talking about a reading of the world. In this sense, they will probably force us to redefine our understanding of what is art. They demand new concepts and art experiences tuned with entropy and acceleration. (<em>Meta/Data</em>: 270)</p></blockquote>
<p>New forms of &#8220;singularization&#8221; (that allow some room for play and invention, modes of living, that are not pre-determined by &#8220;outcomes&#8221; and so on) involve shifts in our &#8220;ethico-aesthetic&#8221; paradigm, as Guattari called it. This is more or less how ethics and embodied experience come together in specific contexts, as described in my previous post as the way in which love and work come together in an often networked experience. The ongoing task is to find singular alternatives within the new mobility that escape the &#8220;mobilization&#8221; of mobility in the direction of standardization and performativity or simplistic understandings of the social in terms of basic economic productivity. To do this within the context of mobility, we need new concepts and aesthetic paradigms that deal with the new forms of social &#8220;entropy and acceleration&#8221;. And as much as I like &#8220;contemplation&#8221; it is also true that, whether this is to survive or not, what we used to gain (and lose) from the contemplative needs perhaps to be reconfigured, precisely as networked embodied experience, subject to new entropies and accelerations.</p>
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		<title>Mobility, work and love</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/10/mobility-work-and-love/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/10/mobility-work-and-love/#comments</comments>
		<pubDate>Tue, 10 Jul 2007 12:08:57 +0000</pubDate>
		<dc:creator>Andrew Murphie</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/10/mobility-work-and-love/</guid>
		<description><![CDATA[What exactly are the new technics of mobility? Can we even pin them down? Are mobile media media technics in the old sense, like film or tv (with their own disciplines, their own established forms of mediation)? Or do we need to rethink the whole question of mediation? How do we map the new technologies [...]]]></description>
			<content:encoded><![CDATA[<p>What exactly are the new technics of mobility? Can we even pin them down? Are mobile media media technics in the old sense, like film or tv (with their own disciplines, their own established forms of mediation)? Or do we need to rethink the whole question of mediation? How do we map the new technologies and techniques of mobility, along with the social processes, individuation of collectivities or subjectivities they make possible? What modes of living - of work and loving - come into being in a mobile world? What are the new relations between experiment, model and experience in life, work and love?</p>
<p>In reality, mobility is today both poison and cure. Increased mobility, and new mobile techologies are given as the solution to the problem of mobility itself. In such a context, what are the new relations between social collectivity and new mobile media?</p>
<p>To what extent do mobile technologies (and <em>concepts</em>, <em>techniques</em> of mobility) allow us to become mobile in what might best be called an experimental way? To live, love and work in a better way?</p>
<p>On the other hand, to what extent is the proliferation of new technical and social practices of mobility swept up in something like the &#8220;mobilization&#8221; described by Isabelle Stengers (in <em>The Invention of Science</em>)? This is a mobilization now found in the arts and social sciences as much as the physical sciences, in art itself as much as science (even as the borders between the all these blur). For Stengers, &#8220;mobilization&#8221; accompanies the very real, experimental &#8220;proliferation of practices&#8221; [114] in science. In that these practices  inevitably depart from the old, a &#8220;mobilizing model&#8221;, along with a series of rhetorics, is designed to recapture them. In &#8220;mobilization&#8221; a model (or series of models) is mobilized to maintain &#8220;order in the ranks of researchers&#8221; and  &#8220;arm them against what would otherwise disperse their efforts&#8221; (something like mobilization might even be found in the &#8220;models&#8221; of social relations within the naming of the &#8220;Creative Industries&#8221; - that is of course the risk taken by the term and the discipline). These models re-affirm certain disciplines against that which escapes them. There is a price to pay. As Stengers asks, &#8220;what knowledges and practices will be destroyed, or prevented from being invented, in the name of what must be called a &#8216;mobilizing belief&#8217; - namely, the faith in a future where the body will show that its rational representatives were indeed right&#8221;?.</p>
<p>Many questions follow this contest between invention, experiment, mobilization and capture. What modes of living survive? What are the forms of suffering found within the contested flows of the new mobilities. If, as Freud noted in <em>Civilization and Its Discontents</em>, &#8220;The communal life of human beings had &#8230; a two-fold foundation: the compulsion to work, which was created by external necessity, and the power of love&#8230;&#8221;, what are the precise conditions of work and love in the new mobilities? Are the intertwined fates of love and work the two key issues within the new mobilities?</p>
<p>First - work. Psychoanalyst of work, Christophe Dejours, has suggested that suffering is the very essence of working. This is a particular kind of suffering. Here &#8220;suffering&#8221; &#8220;means <em>bridging the gap between prescriptive and concrete reality</em>&#8220;. This definition of work perhaps allows us to rethink the relations between technics, the prescriptive reality of models or &#8220;mobilizations&#8221;, lived experience and the necessity of experiment. As Dejours puts it -</p>
<blockquote><p>    &#8230; there is no such thing as purely mechanical work.</p>
<p>This means that there is always a gap between the prescriptive and the concrete reality of the situation. This gap is found at all levels of analysis between task and activity, or between the formal and informal organisation of work. <em>Working thus means bridging the gap between prescriptive and concrete reality</em>. However, what is needed in order to do so cannot be determined in advance; the path to be navigated between the prescriptive and the real must constantly be invented or rediscovered by the subject who is working. Thus, for the clinician, work is defined as what the subjects must add to the orders so as to reach the objectives assigned to them, or alternately, what they must add of themselves in order to deal with what does not function when they limit themselves to a scrupulous execution of orders. (&#8221;Subjectivity, Work and Action,&#8221; <em>Critical Horizons</em> 7(1), 2006:45-62)</p></blockquote>
<p>I love this definition because it rings so true of the experience of work, its mediation of model, demand and contingency - contingency in the sense not only of changing circumstances but in the sense of a <em>changing change</em> which evades models. The questions that arise? What are the gaps that must be bridged between prescriptive and concrete reality in a world immersed in the models, practices and concrete if fluid realities of mobilities? Who and what are put at risk in order to maintain social order in the new space of flows? And if the new mobilities for the first time begin to take note of the complexity of relations between virtuality and actuality, if only because they capitalise on them, does this only mean there is more work to be done? More bridging the gaps that keep opening up in the production of the real? In short, is &#8220;concrete reality&#8221; a lot less &#8220;concrete&#8221; these days (or &#8230; is concrete reality more fully revealed as a fraud by the new technics of mobility)? Does the new mobility demand a new materialism while drawing attention to the poverty of the old (one that still informs so much disciplinary work, so many models of mediation, so many demands in the workplace)? Or does the new mobility demand an ongoing reconciliation of prescription, model, and variation - a reconciliation that is at best partial and always unravelling?</p>
<p>If this sounds apocalyptic, the case is the opposite. Despite the new &#8220;mobilizations&#8221; that accompany contemporary mobility, there might be many aspects to the suffering or bridging gaps between prescription and concrete (if both virtual and actual) reality that are liberating. If so, in what sense would we mean &#8220;liberation&#8221; here? What would a genuine social or artistic innovation using mobile (or dynamic) media be? Is it just a question of creating forms of mobility escape mobilization? How are these to be nurtured?  Is it time for the individual again, released by the new mobility, even for the collective individual? <em>Does it depend totally on context?</em></p>
<p>Is this simply a question of practice (although of course questions of practice are never simple, especially in this context)? What <em>are</em> the concrete (a &#8220;concrete&#8221; taking account of both virtual and actual) alternatives within the new mobilities in terms of social organization, individuation and concrete modes of living?</p>
<p>One practical solution that is already underway: <em>Let us list and share the new practices and principles</em>. Databases should - more than they perhaps do - form nodes of replication of these practices - not just classification and conservation. Technical &#8220;life&#8221; and social life should support each other productively (while leaving behind the overcoding mobilization of &#8220;productivity&#8221;). Is that what mobile media are really for, even if such practices and principles are always also &#8220;mobilized&#8221; in the service of the new dot.coms?</p>
<p>Or are we so busy liberating ourselves with mobile media, or just &#8220;bridging so many gaps&#8221; that they open up - in short, <em>overworking</em> - that we are lost before we begin? Should we be refusing this work (even as, in sociable media, it masks itself as leisure)? Franco Berardi, in returning to an older refusal of work in Operaism, suggests that -</p>
<blockquote><p>    Virtual workers have less and less time for attention , they are involved in a growing number of intellectual tasks, and they have no more time to devote to their own life, to love, tenderness, and affection. They take Viagra because they have no time for sexual preliminaries.<br />
The cellularisation has produced a kind of occupation of life. The effect is a psychopathologisation of social relationships. (<a href="http://researchhub.cofa.unsw.edu.au/ccap/wp-admin/,%20because%20they%20capitalise%20on%20them,">&#8220;What is the Meaning of Autonomy Today?&#8221;)</a></p></blockquote>
<p>Are we then, addressing the wrong questions in trying to pin down the <em>nature</em> of new media (as I asked at the beginning - &#8220;What exactly are the new technics of mobility?&#8221;)? Is there too much &#8220;work&#8221; being done on this kind of question. Is constantly going back to this question a misplaced suffering, even if the question itself is not intrinsically incompatible with the questions of work and love? Would it be better to ask <em>clinical</em> questions of mobility - that is, questions of diagnosing the health or available capacities in a situation. Would this diagnostic approach allow that mobility might well be the cure to its own problem, in the right circumstances?</p>
<p>Perhaps this is a question of therapy. In Sydney in 2004, Berardi finished a talk by remarking -</p>
<blockquote><p>    The problem of therapy is at the centre of the next phase of the movement .. the media (media activism) has to become a process of reactivation of social emotion, of social affection, of social ability to love.</p></blockquote>
<p>This &#8220;therapy/activism&#8221; might engage - in a &#8220;clinical manner&#8221; - with the embodied individuation of network experience (here the value of the like of <a href="http://www.cccs.uq.edu.au/index.html?page=16894&amp;pid=">Gerard Goggin&#8217;s interest in disability and contemporary media</a>). In simpler terms this might be to question the &#8220;relation&#8221; between mobility, the &#8220;compulsion to work&#8221; and the &#8220;power of love&#8221; described by Freud (of course, this is not a questioning that needs to take place in Freudian terms). Anna Munster frames such questions this way in <em>Materializing New Media</em> -</p>
<blockquote><p>    &#8230;&#8221;digital embodiment&#8221; is an unstable and uneven condition produced out of the differential impact of bodies and technologies as they globally impinge upon each other  in widely varying circumstances. Material differences make themselves felt by being produced rather than inhering to substances .. it is the movements, modulations and transformations peculiar to global digital culture that make the political and ethical relations we form (or deny) with other bodies so important. [184-185].</p></blockquote>
<p>So far much thinking about mobility has made much of this a secondary issue, if one at all (even if work and love are in fact, in everyday life, the &#8220;material differences&#8221; produced in a new way by mobile media). It has been more concerned with dealing with the situation as a to and fro between stasis and change, that is mobility. Social effects become a much measured (somewhat secondary) measure of this to and fro (&#8221;64% of those surveyed about their mobile phone use said &#8230;&#8221;). However, even if one is thinking - perhaps necessarily - in these terms, things are more complicated than is often allowed. Mobile media technologies - and the modes of life they are in symbiotic relationship with - are themselves constantly moving, evolving. As Brian Massumi puts it, &#8220;change changes&#8221;constantly (<em>Parables for the Virtual</em>:10). This is a difficult - if not impossible - fact for disciplinary forms of knowledge, models, rhetorics and other &#8220;mobilizations&#8221; to digest (not only in the academy, but in the workplace, even in relationships outside of work). This perhaps explains our rather torn - at best ambivalent - thinking about mobile media. No discipline, no model, no rhetoric can ever capture the mobility of mobility. Indeed, we inhabit this enhanced and increasingly self-reflexive &#8220;changing change&#8221; by working the <em>gaps</em> between theory and &#8220;concrete reality&#8221;. In this context we should perhaps be aware that our very thinking through of mobilities (whether in the serviced of social innovation or the established &#8220;Creative Industries&#8221;) is &#8220;cognitive labour&#8221; in Dejours&#8217; sense. Although again, despite its demands, work does not inhabit this changing change alone. It does so in a series of tense relationships with the problems of &#8220;social affection&#8221;.</p>
<p>It is therefore perhaps through the questions - and practices - of love and work that we should locate mobile media, and the broader problematic of mobility. This will always be a question of ongoing experiment, whether in the reactive attempt to capture this change or in the attempt to find new ways of loving and working.</p>
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		<title>ct_collective (cassette tape collective)</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/ct_collective-cassette-tape-collective/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/ct_collective-cassette-tape-collective/#comments</comments>
		<pubDate>Fri, 06 Jul 2007 05:21:13 +0000</pubDate>
		<dc:creator>Mat Wall-Smith</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/ct_collective-cassette-tape-collective/</guid>
		<description><![CDATA[The CT collective is a deliciously cool and joyously simple model for distributed collaboration. Here the concept of chain tapes that used to be the primary means of distributed collaboration for audio types in the pre-DASE era where the only e-mail was delivered by trunk is extended in a very non tech way to the [...]]]></description>
			<content:encoded><![CDATA[<p>The CT collective is a deliciously cool and joyously simple model for distributed collaboration. Here the concept of chain tapes that used to be the primary means of distributed collaboration for audio types in the pre-DASE era where the only e-mail was delivered by trunk is extended in a very non tech way to the collaborative development of audio projects based on specified themes. Using a maling list and a web-site the project has published upwards of 25 full length albums that are all freely available from the site. Anyone can join the collective. Anyone can download. Projects include tracks based solely on sampling of an MRI machine, or of paper&#8230;&#8230;yep just paper&#8230;.. The site also includes 4 albums that were made when the collective still collaborated via post and cassette tape.</p>
<p>A good indication that perhaps the best collaborative models are the simplest.</p>
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		<title>Cont3xt.net and link.of.thought_thought.of.link</title>
		<link>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/cont3xtnet-and-linkofthought_thoughtoflink/</link>
		<comments>http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/cont3xtnet-and-linkofthought_thoughtoflink/#comments</comments>
		<pubDate>Fri, 06 Jul 2007 05:06:32 +0000</pubDate>
		<dc:creator>Mat Wall-Smith</dc:creator>
		
		<category><![CDATA[Dynamic Media]]></category>

		<guid isPermaLink="false">http://researchhub.cofa.unsw.edu.au/ccap/2007/07/06/cont3xtnet-and-linkofthought_thoughtoflink/</guid>
		<description><![CDATA[An interesting take on the repositioning of the curator in a folksonomy enabled network of digital content. Extending the blog format of their very cool collection of feeds, Cont3xt.net bloggers launch a del.icio.us powered tag gallery that teases out the digital environment&#8217;s problematization of gallery space and expert curatorship while exploring its potential for something [...]]]></description>
			<content:encoded><![CDATA[<p>An interesting take on the repositioning of the curator in a folksonomy enabled network of digital content. Extending the blog format of their very cool collection of feeds, <a href="cont3ext.net">Cont3xt.ne</a>t bloggers launch a del.icio.us powered tag gallery that teases out the digital environment&#8217;s problematization of gallery space and expert curatorship while exploring its potential for something else.</p>
<p>There are very many relevant links in the curatorial section of Cont3xt worth looking out for their approach to databases, collections, and etc.</p>
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